Blue Seeder
The Blue Magi are an order of magi that study the recreation of past experiences. Their services are normally considered a luxury for high-born ladies; however, it is a little-used facet of their power that they are able to recreate unpleasant experiences just as easily as pleasant ones.
Some blue mages who are immersed in war for long periods grow angry and jaded, forsaking the study of pleasant experiences and seeking ways to turn those around them into conduits for pain. It is by mages such as these that the Mimics were created.
Special Notes: Whenever this unit is hit with an attack, it gains the ability to use that attack. Weaker attacks will be forgotten in favor of stronger ones.
Information
Advances from: | Blue Mage |
Advances to: | Blue Charmer |
Cost: | 38 |
HP: | 52 |
Movement: | 5 |
XP: | 150 |
Level: | 2 |
Alignment: | liminal |
ID | Blue Seeder |
Abilities: | blue mage |
Attacks (damage - count)
transform melee | 6 - 1 blade | mimic curse | |
enchant ranged | 6 - 3 arcane | mimic enchantment |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |